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Tuesday, December 8, 2015
John Dimiceli's invitation is awaiting your response
Saturday, November 14, 2015
John Dimiceli's invitation is awaiting your response
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Sunday, July 1, 2012
Mobile App Marketing Guide
- Appstore optimization and alternatives to the Apple Appstore and Google Play
- Cost per install (CPI), cost per download (CPD) networks
- Incentivised and Non-Incentivised installs
- Mobile Advertising and App Promotion
- Insider Tips and Techniques
Thursday, January 26, 2012
What Really Impacts App Installs?
App Discounts
- The optimum sales occurred when the price was cut in half or the application was offered in tier 1 ($0.99) or tier 2 ($1.99).
- 30% to 50% of the applications on sale experienced a decrease in revenue even though, on average, the revenue increased in all three stores for the total group of applications on sale.
- One could conclude that marketers need to be very strategic in determining the sweet spot for discounting. As in any industry, with any product, it is important to understand the market before discounting. Determining the correct sale price and how to promote it is crucial in meeting the goal of increased installs AND increased revenues.
- In the first 3 days of Featuring, titles saw the following increase in rank: Android (+42 spots), iPad (+27 spots), and (+15 spots).
- Featuring also has a significant lasting affect on the titles ranking. In the five days following the end of the feature placement, the % increase of installs was the following: iPad (145%), iPhone (+75%) and Android (+828%!!).
Friday, January 20, 2012
Mobile Marketing Map- Bluetrain Mobile
Sunday, January 15, 2012
Game Monetization- Temple Run
One great quote from the developers that seems to signify another turning point or shift in the best way to monetize iOS games: "Temple Run focuses on an accessible user experience that boosts retention and sharing, with just 1% choosing to pay. This allowed it to become the top grossing iOS game through massive traction, instead of topping out around 1 million DAU with 4% monetizing like other games." Currently, Temple Run is the #1 Free Game App on iOS with 20 million downloads and 7 million DAU. Definitely another example that illustrates how important it is for the app has to be the right product. In this case, the developer created a a simple game with wide appeal that is highly addictive. The app grabs a huge amount of fans where the 1% opt to buy additional coins through in-app purchases which run from $0.99-$19.99.
Tuesday, January 10, 2012
Push Notification- The new, better, text message?
- In November, Nielsen noted that as of the 3rd Quarter of 2011, 43% of U.S. wireless subscribers now own Smartphones.
- This week, Flurry posted on their blog that, as of December 2011, Mobile App Usage now accounts for 94 minutes/month vs. 72 minutes for the web.
Wednesday, August 24, 2011
Mobile Web Usage Infographic
Tuesday, August 16, 2011
Push vs. Text
I have been holding on to this article: Confessions of a Push Notification Convert | ClickZ for the past few weeks as I thought about the potential of text messaging slowly being taken over by push notifications in the coming years. The above article has a great list of reasons why Push Notifications are currently important to Marketers :
- Rich media-friendly, unlike email. You can send video, audio, forms, and maps.
- Lower cost and better tracking than SMS.
- No cost to the customer for rich media, unlike MMS.
- It's not regulated by the FCC or the FTC because it is entirely permission based.
- Can target to events and times when most users use your app.
- Can notify users when a message is waiting, creating an in-app inbox.
- Can incorporate users' location to deliver relevant content.
- Marketer-friendly interface for campaign setup, send, and reporting. Little IT support is needed.
Tuesday, August 9, 2011
Sunday, March 13, 2011
Should Rovio start doing Upfronts for Angry Birds on Android?
Inside Mobile Apps has this great article on how Rovio is now generating about the same revenue on Android as they are on iOS with the Angry Birds game. The author lists the following insights to this telling fact:
1. We’re comparing a platform with primarily one-off revenue to a platform with continuous revenue. On iOS, Angry Birds monetizes mostly through paid downloads. Now that the app has seen about 100 million installs across all platforms, Rovio is not getting the same initial bump in paid download revenue from Apple’s app store. On Android, the company doesn’t offer paid Angry Birds apps, but sees recurring revenue from advertising. 2. Android’s pool of apps is smaller and less competitive with only 150,000 apps to Apple’s 350,000. In fact, Angry Birds advertising inventory is so large that it equals AdMob’s inventory from 2 1/2 years ago. It’s so enormous that other AdMob-dependent developers have told us that it’s hard for them to fill their inventory because Rovio’s titles absorb so much. 3. The sheer number of users is starting to work in Android’s favor. Android recently overtook Blackberry-maker RIM as the leading smartphone platform in the U.S. in January, according to Comscore. While there aren't many developers/brands who have realized the success that Rovi has with Angry Birds, there is a lot to learn from watching their platform/monetization strategy. In particular, their strategy with Android in utilizing the Freemium model to generate revenue at a level comparable to the iOS platform is impressive. In relation to Inside Mobile Apps points above, it is also worth noting the following: 1. Rovio has accomplished their success on Android through Advertising. It will be interesting to see where they go with virtual goods on the platform and what the revenue pie chart will look like a year from now. 2. The Angry Birds game is already attracting large brands as advertisers (Bing, Best Buy etc.). There is room for some major creativity to go into campaigns and having a network that large should provide a good sandbox to play and experiment in with new ad units and ideas. 3. This may be comparing apples to oranges but it can't be out of the question (especially given where mindshare is these days) to think the Android user base could soon be viewed as a rival to a major TV network. If that is the case, Angry Birds would be a top-rated Primetime show. 10 years ago, advertisers would have considered a spot on the tv show Friends as the perfect way to launch a major campaign. This year, the way to go may be a interstitial video when Rovio launches the next level in Angry Birds Seasons.
Google Mobile Stats Graphic
Sunday, October 3, 2010
A Quick, Easy Strategy For Entering The QR Code Space
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| Scan This To Follow Me on Twitter |
1. Build a code strategy into an existing campaign. Implementing a QR code means nothing in the Marketing world if you are not promoting the code itself, so it is vital to integrate the code into an existing campaign or build a campaign around it. Also, remember that the code should not be an a "tag" in your existing creative. Don't throw it in like you would a website address or Twitter profile. You need to briefly explain the purpose of the code (educate) and explain why the user should scan it (offer). Give fans/users a reason to click.
2. Use QR Codes to quickly promote and move the audience to a mobile device. Does your company have an app? Use the code on your web site or other creative to inform your audience that you have an app and give them an easy way to acquire it. Are you local or are directions/location an important part of your message? Use the code to link to a map or where your event or business is located.
For more on 2D Barcode Best Practices: 2D Barcode Best Practices @ 2dbarcodestrategy.com
Monday, February 15, 2010
Mobile Apps for Mobile Maps
2. “Logical Guidance” or shortcuts and specific routes.
3. Guidance such as landmarks.
4. Micro Maps of destinations such as airports and shopping malls
There are plenty of apps that cover public transportation and #3 sounds a bit like a specific Layar but, more than anything, it shows that there is much more that ties into Location than just a map and directions. In fact, at some point, I have to think the App store craze will eventually morph into the Map Store movement. Just think "Apps for your Maps". Given that Mobile devices are just that- Mobile, shouldn't everything we do revolve around our location? The map could be an even more central piece of your mobile phone where map stores could start popping up that offer free/sell small map extensions or add-ons that do the above and so much more. Every landmark, shopping zone, park etc. could have it's own add-on. Basically it would be the app store but tied back to the map where the location is what ties everything together. OK, it may be an idea that never happens but it illustrates that there is still so much innovation yet to come with mobile and with that so many new and exciting ways to market to people through their mobile device.
Friday, January 1, 2010
Location and Mobile in 2010
Saturday, December 26, 2009
App Store Breakdown
10 Mobile Trends in 2010 that will Influence Mobile Marketing
It is evident that Augmented Reality is still in the "buzz" state but the potential for it to be the Marketing world's next big thing is there. The important factor will be how quickly it spreads into the mainstream. We should know by the end of 2010 if AR will emerge as the next "App Store". Check out this article, Mobile Augmented Reality Builds Deep Consumer Engagement for the many creative ways AR is already being used in Mobile. Download the Layar App onto your iPhone or Android device to get a first hand look at this technology 2. MMS
The smarter step-brother of SMS never gets it's due. As smartphones move more to being mainstream in 2010, this technology will become more commonplace. Why is this on the list? SMS has become very effective and has the highest reach of any mobile marketing tool- why shouldn't a version with more features flourish? How many of you are managing an MMS-only list and pushing creative to your opt-ins? Could also emerge as the easiest way to distribute Mobile Coupons but still costly. 3. Android
iPhone? What matters in the end is the footprint. Marketers want to go where the audience is, but in the case of Apple, the iPhone's stickiness (and hype) is making everyone forget that the technology eventually ends up being copied by everyone in the space. Android is poised to have a large base 18-24 months from now with probably every bit of technology that the iPhone currently has. 4. iPhone
This could be a defining year. Will Apple keep it's exclusivity deal with AT&T and become a Cadillac of mobile phones or will they decide to go wide and disrupt the entire industry as much as they already have? 5. Google
Google has been touting mobile for the past couple of years and it seems, based on recent moves, that their strategy is starting to gel. Android, Admob, Goggles, Local Business Center, Google Favorite Places and the rumored hardware- all moves that will thrust Google into being the next decade's equivalent of a Tier One carrier. 6. New platforms/Fragmentation
If you think it is confusing now, wait until the end of 2010. With a new App store being announced once every six weeks and the battle between Smartphone Operating Systems, it will be an ongoing market study to determine what platform/App store and operating system to align with for each project. 7. QR Codes/Image Recognition
Google just put a big flag in this space. The growth here will always be restricted by the number of devices that come with or are capable of getting the Code Reader or enough awareness that will drive usage of the camera/shortcode solution. Google's campaign that has dumped 100K barcode decals out to businesses everywhere should definitely drive some awareness. 8. Location Based Social Networks
I really think this space is about to move to the next level. Mobile Social Networks such as Brightkite and Loopt have been around but the location aspect of those services has not been enough for the masses to ditch Facebook or adopt as an additional network. Foursquare and Gowalla have joined in on another level. By adding a gaming/competitive element, the network becomes not just another Social Network to connect with people you know but a place that offers a fun competition that awards you for something we all do- going from place to place. Anyone can play and be good at it. There are so many features that can be added into this model for both fun and marketing purposes. 9. Local
When a local business can begin to utilize a new form of marketing then it is a good thing. Having that ad in the Yellow Pages with one graphic that made it stand out from the other local shops was worth an extra $300/year in the pre-internet days. With GPS becoming standard on Smartphones, Google Maps is the new Yellow Pages (actually it would have been the equivalent of carrying your phone book with you) All SMBs should spend the time to do some research and learn to utilize the Google Business Center and other similar tools to make discovering their business easy through Mobile. 10. Facial Recognition
Well, this most likely will not make a dent this year but with Microsoft's Project Nadal on the horizon and the Nokia video pictured in my last post, you can see it is a very cool technology that might eventually rise to prominence if Google decides to incorporate it into Goggles. The following should also be on the list but have been well covered in the blogosphere recently:
Mobile Coupons, Mobile Commerce and Mobile Advertising & Search should also be a part of this list but I felt that all three have been well covered in the press recently.
The Future of Social + Mobile
Gartner Releases Report: "Competitive Landscape: Mobile Devices, Worldwide, 3Q09."
| Company | 3Q09 Sales | 3Q09 Market Share (%) | 3Q08 Sales | 3Q08 Market Share (%) |
| Nokia | 113,466.2 | 36.7 | 117,978.9 | 38.2 |
| Samsung | 60,627.7 | 19.6 | 52,891.6 | 17.1 |
| LG | 31,901.4 | 10.3 | 24,069.9 | 7.8 |
| Motorola | 13,912.8 | 4.5 | 24,633.6 | 8.0 |
| Sony Ericsson | 13,409.5 | 4.3 | 24,847.7 | 8.1 |
| Others | 75,551.7 | 24.6 | 64,111.4 | 20.7 |
| TOTAL | 308,869.3 | 100.0 | 308,533.1 | 100.0 |
Note: This table includes iDEN shipments, but excludes ODM to OEM shipments.
Source: Gartner (November 2009)
| Company | 3Q09 Sales | 3Q09 Market Share (%) | 3Q08 Sales | 3Q08 Market Share (%) | |
| Nokia | 16,156.4 | 39.3 | 15,472.3 | 42.3 | |
| Research in Motion | 8,522.7 | 20.8 | 5,800.4 | 15.9 | |
| Apple | 7,040.4 | 17.1 | 4720.3 | 12.9 | |
| HTC | 2,659.5 | 6.5 | 1,656.3 | 4.5 | |
| Samsung | 1,320.6 | 3.2 | 1,114.8 | 3.0 | |
| Others | 5,368.0 | 13.1 | 7,793.3 | 21.3 | |
| Total | 41,067.6 | 100.0 | 36,557.4 | 100.0 |
Note: For HTC, Gartner counts only the company's own-branded devices, including the G1.Note: Totals may not add to 100.0 percent due to rounding.
Source: Gartner (November 2009)










